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Pokemon Slot Machine

enbuguidis1970 2021. 8. 9. 11:32


Some slot machines (when you hit the button) are faster or slower than others. There are two 7s on row one. However three other symbols are in between, so you cannot get two 7s showing in line 1. Use three coins when playing to have a better chance of winning. You will get spins, better Gravelers, and more advantages. Jun 22, 2020 What this means is that machines 31 to 35 have higher odds – these are located on the bottom of the left column. Here’s the quickest way to win the Pokemon Red and Blue Celadon City Game Corner slot machine: Enter the Celadon Game Corner. Play the slot machine in the bottom right-hand corner 5 times. If you didn’t win at least twice, leave.

So, you want to get the Explosion TM, right? Well, obviously, otherwize you wouldn't be reading this. So, below, I have listed the basic rules in regards to obtaining the elusive TM.
  • First of all, you will need to have coins.
  • Second of all, you will need the Coin Case.

Once you are comfy with a slot machine, begin to play away! To begin with you need to keep spinning the reels until a Pokéball appears, this will contain one of three Pokémon:

  • Ditto (transformed as a Clefairy) (Unlikely to win)
  • Clefairy (Likely to win)
  • Shiny Clefairy (Very likely to win)

The Pokémon you release from the ball determines your odds of getting the TM. To release the Pokémon out of the ball you have to align 3 of anything above a Pikachu and a Replay (it takes time, though). I find it easier to release them by lining up the PokéBalls, the Team Galactic symbols or the Bonus symbols, 7s.

Once the Clefairy/Ditto (if a Ditto I would consider trying again) has been released you will then need to align the Bonus symbols, 7s, in order to start the bonus round. Once the bonus round has been initiated you will begin to see the following things occur on the bottom screen of your DS, they are the following:

  • Red Moon - Reduces your chances of Clefairy staying in if you follow what it says. In other words, intentionally stops the wrong reels.
  • Golden Moon - This leads to a pair of Pikachu appearing in the bottom screen which improves your chances of Clefairy staying in.
  • Popping in and out of Pokéball - This reduces the chances of your Clefairy staying in.
  • Clefairy staying in the Pokéball - This tells you that it is the end of the bonus round.

To start obtaining the Bonuses you will need to follow Clefairy's hand gestures, which point to the reel you need to stop first. So, if Clefairy is pointing right on the screen, then press the A button, if up then press B, if left then press Y. Simple, isn't it? Continue to refer to the above for the on-screen changes which will determine how many bonus rounds you will reach.

If you manage to obtain 10 straight bonus rounds go to the Game Corner Reception Desk and talk to the lady. She will congratulate you and hand over a TM64 Explosion. Remember to keep trying and you will get there eventually just like I did now. Enjoy, people!

Thanks to TG-Espio for this!

Page written by Typhlosion. Additional contributions by Hicky.

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Slot
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electerbuzz dude on Sun 15 Mar 2009 09:37:19 UTC.
i got to ten then 11 then eft and talked to the lady she just said try and get the reawrd!I thought that if you wat until the red moon passes over before getting the first replay it is fine. I could be wrong. I could never keep the Ditto-Clefairy more than 3 rounds. Also, since the Bonus Round is really everywhere you can really get coins, do NOT retry if you get a Ditto. Also, one time (only one) the real Clefairy popped out when I got a REPLAY. Go figure. More tips: Stop the reel from left-right. When the Pokeball shakes left, stop Left, when it's still, stop Middle, and when it shakes right, stop Right. When the Clefairy (the Ditto does this badly) opens its arms, stop left. When it opens its arms again, stop Middle. when it opens again, stop Right (WARNING: This works best if you stop the reels at the same time after the arms open, and you stop them when the arms open consecutively, so not 1;2;4, it should be 1;2;3, 2;3;4, etc.)

Pokemon Slot Machine Cheat

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Remembering The Celadon Game Corner Slot Machine Trick ...

Pokemon Slot Machine

More Pokemon Slot Machine Images


Non-Japanese Version

See Full List On Bulbapedia.bulbagarden.net

The Game Corner - Voltorb Flip

Outside of Japan, the Game Corner got completely replaced. All slot machines were removed but replaced with a special game, the Voltorb Flip. In addition to this, the coin exchange has been removed so you can no longer purchase the coins in order to play the game. This game is a low risk game and works in a similar means to MineSweeper & Picross

You get given a small game board with 25 tiles in it. Your task here is to get multipliers. Intermixed with the multipliers are Voltorb tiles. However, on the sides, you get told how many Voltorbs are within the row and columns. As you get each multiplier on each board, you progress up a level. Each level has further Voltorb cards and less, but more powerful multipliers are placed. You have the ability to put notes of what you think the tile may be, so you have a reminder of what a Voltorb card may be. This makes it easier for you to get the coins you need to get the prizes.

Japanese Version

Pokemon Slot Machines

The Game Corner - Slots

The Game Corner has bween present in all games since the inception of Pokémon. In Heart Gold & Soul Silver however, it is found in two locations; Goldenrod City & Celadon City. The game however, remains the same and to use it, you need the Coin Case and some coins. You can buy some to get you started from the counter; 50 Coins for 1000 and 500 for 10000.

Like previous games, you place one coin into the machine and you start running slots. Your task is to get three icons in a row at any point, diagonally or horizontally. There are six different icons for you to get and the price is dependant on them. The prizes are as follows:


IconsPrizeIconsPrize
100 Coins100 Coins
15 Coins10 Coins
2 Coins Per ApricornFree Slots

However, the values may differ depending on the Machine. Specifically one in Goldenrod next to the gentleman in the middle on Sunday Mornings and one next to the large man in Celadon Game Corner

Backgrounds

The slots are based upon Smeargle's drawing of the icons and its mood. These moods have an affect on the Game Corner and on the icons you can match. They change based on how much you win or lose against the Slot Machine

Green Background: Everything is normal and it is the first background you will see
Red Background: Easy to obtain PokéBall and 7 match-ups
Blue Background: Easy to obtain Pikachu and Marill match-ups

Bonus Mode

The Bonus mode is activated when you obtain 3 7s or 3 Pokéballs. In this Bonus Mode, you have to match up pictures of the starter Pokémon of Johto (Chikorita, Cyndaquil & Totodile). You have 8 tries to do this, and you get told the Pokémon you are to get. Usually, the machine will give you one or two of the slides and you have to stop the other one with perfect timing to win the prize

The prizes begin at 20 coins and progessively go up as you succeed more. The speed of the slots also increase to create a further challenge.

Prizes

Both of the Game Corners have a Prize area where you can exchange your coins for a variety of prizes varying from TMs to Hold Items and even Pokémon

Goldenrod Game Corner

TMs

No.Move NameEffectTypeKindPrice
TM90SubstituteCreates a decoy using 1/4 of the user's maximum HP.2000 Coins
TM75Swords DanceA fighting dance that sharply raises ATTACK.4000 Coins
TM44RestThe user sleeps for 2 turns, restoring HP and status.6000 Coins
TM35FlamethrowerA powerful fire attack that may inflict a burn.10000 Coins
TM13Ice BeamBlasts the foe with an icy beam that may freeze it.10000 Coins
TM24ThunderboltA strong electrical attack that may paralyze the foe.10000 Coins

Items

PictureNameEffectCost
Silk ScarfAny Normal-type move's power is increased by 20%1000 Coins
Wide Lens Slightly raises accuracy of moves1000 Coins
Zoom Lens Accuracy increases if user is attacked by foe first in a turn1000 coins
Metronome Raises power of move if used consecutively1000 Coins

Pokémon

AbraEkans
(HeartGold)
Sandshrew
(SoulSilver)
Dratini
Level 20Level 20Level 20Level 20
200 Coins700 Coins700 Coins2100 Coins

Celadon Game Corner

TMs

No.Move NameEffectTypeKindPrice
TM58EndureEndures any attack for 1 turn, leaving at least 1HP.2000 Coins
TM32Double TeamCreates illusory copies to raise evasiveness.4000 Coins
TM10Hidden PowerThe effectiveness varies with the user.5000 Coins
TM29PsychicA powerful psychic attack that may lower SP. DEF.10000 Coins
TM74Gyro BallPower depends on foe's SPEED10000 Coins
TM68Giga ImpactUser cannot attack next turn15000 Coins

Items

PictureNameEffectCost
Silk ScarfAny Normal-type move's power is increased by 20%1000 Coins
Wide Lens Slightly raises accuracy of moves1000 Coins
Zoom Lens Accuracy increases if user is attacked by foe first in a turn1000 coins
Metronome Raises power of move if used consecutively1000 Coins

Pokémon

Mr. MimeEeveePorygon
Level 5Level 5Level 5
3333 Coins6666 Coins9999 Coins